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Live streaming platform limits, side by side

What YouTube, Twitch, Kick and Facebook will actually accept from your encoder - ingest addresses, bitrates, codecs, and the session limits two of them enforce themselves. Every value is taken from the platform's own documentation, and a cell that says not published means exactly that.

Sources, one per platform: YouTube, Twitch, Kick, Facebook. All read on 27 August 2026.

Ingest and protocol

LimitYouTubeTwitchKickFacebook
Ingest addressOne for everybodyPublished list, 14 serversOne per accountCreated with the broadcast
Application path/live2/app:443/app/rtmp/
RTMPSRecommendedEvery ingestDefaultRequired
Stream key reusePermanentPermanentPermanentSingle-use unless persistent

Video

LimitYouTubeTwitchKickFacebook
Bitrate, 1080p60 (H.264)12 Mbps6 Mbps1-8 Mbps rangeNot recommended at 60 fps
Bitrate, 1080p3010 Mbps4.5 Mbps1-8 Mbps range3-6 Mbps
Bitrate, 720p606 Mbps4.5 Mbpsnot publishednot published
Maximum frame rate60606030 recommended
Video codecs acceptedH.264, HEVC, AV1H.264H.264 onlyH.264, level 4.1
Keyframe interval2 s, never over 42 s2 s2 s
Rate controlCBRCBRCBRnot published

Audio

LimitYouTubeTwitchKickFacebook
Audio codecAAC or MP3AAC-LCnot publishedNot stated
Audio bitrate128 kbps stereo96 kbps, 160 maxnot published128 kbps
Sample rate44.1 kHzAnynot published44.1 kHz

Session length and archive

LimitYouTubeTwitchKickFacebook
Maximum broadcast lengthNo published limit48 hoursNo published limit8 hours
Longer, on requestCannot be changed12 h, by arrangement
Archive / replayOver 12 h may not archiveVODs 7 days, 14 for Affiliatesnot publishedReplays kept 30 days

Getting access

LimitYouTubeTwitchKickFacebook
To go live at allVerified channel, 16+No requirementNo requirement60 days + 100 followers

What the table is actually saying

  • Two of these platforms end your broadcast on a timer. Facebook at 8 hours, Twitch at 48, both stated in their own documentation and neither adjustable from the encoder. A 24/7 channel on them is a loop of restarts, not one long session - which is the single most consequential difference on this page. The multistreaming guide covers what that means in practice.
  • One encode has to satisfy the strictest column. Kick takes H.264 only, so HEVC and AV1 are out the moment Kick is on your list even though YouTube accepts both. Facebook does not recommend 60 fps. 1080p at 30 fps, H.264, CBR, 2-second keyframes is the profile no column rejects.
  • The bitrate you can send differs by a factor of two. YouTube recommends 12 Mbps for 1080p60 where Twitch's ceiling is 6. Multistreaming means picking one number, and that number is the lowest ceiling among your destinations - not the highest.
  • Only Facebook gates going live behind an audience - 60 days and 100 followers - while Twitch and Kick let anyone stream and gate only monetization: Twitch Affiliate wants 25 followers, 4 hours streamed, 4 streaming days and an average of 3 viewers within 30 days, while YouTube's Partner Programme wants 1,000 subscribers and 4,000 watch hours. What nobody publishes is just as useful: Kick states no audio spec and no session limit at all.

One encode, every platform in the table

Upload the videos once and let one broadcast reach all of them - with the restarts that Facebook and Twitch force handled for you.

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Questions about platform limits

YouTube and Kick publish no maximum at all, so a stream can run indefinitely - though YouTube warns that a broadcast over 12 hours may not be archived afterwards. Twitch caps a broadcast at 48 hours and states it cannot be changed. Facebook stops at 8 hours, automatically and with no grace period, and grants 12 only case by case to some partners.

6,000 kbps at 1080p is inside YouTube's, Twitch's and Kick's recommendations and at the top of Facebook's 3,000-6,000 range, so it is the number that satisfies all four. If Facebook is one of your destinations, stay at 30 fps as well - it is the only one of the four that does not recommend 60.

H.264 everywhere. YouTube additionally accepts HEVC and AV1, and recommends HEVC for HDR, but Kick takes X264/H.264 only and Facebook specifies H.264 level 4.1. In a multistream setup the intersection is H.264, so the newer presets on your GPU are unavailable the moment a second platform joins.

Yes, and they differ only in how strongly they put it. YouTube recommends it, Twitch publishes an RTMPS variant of every ingest server, Kick hands out contribute hosts in the secure form by default, and Facebook's own instructions say to enable the secure connection. It also matters practically: RTMPS runs on port 443, which passes through networks that block 1935.

Because the platform does not state that value anywhere in its own documentation, and inventing a plausible number is how the guides that contradict each other get written. Kick, for example, publishes a bitrate range and a codec restriction but no audio specification and no session limit. An empty cell here is a fact about the documentation, not a gap in the research.