Stream Bitrate Calculator for OBS, Twitch & YouTube
Work out the Bitrate your stream should actually use. Pick a platform, a Resolution and your measured upload speed, and this gives you the number that platform publishes, capped by what your connection can really carry. Settings below are transcribed from YouTube, Twitch, Kick and Facebook's own documentation, with each source linked.
Stream Settings
Recommended Settings
YouTube publishes 10,000 Kbps for this resolution. The figure above applies your content type and your upload headroom to it.
Data Usage Estimate
Recommended Encoder Settings
Bitrate, keyframe interval and audio come from YouTube's own documentation, linked under the card. Where YouTube publishes no encoder preset, the preset shown is ours.
OBS Studio / Streamlabs Desktop
- Encoder: x264 or NVENC
- Rate Control: CBR
- Bitrate: 10,000 Kbps
- Keyframe Interval: 2 seconds
- Preset: veryfast (x264) / Quality (NVENC)
- Profile: main / high
- Audio Bitrate: 128 Kbps (AAC)
TheLoops
- Resolution: 1920x1080
- Frame Rate: 30 fps
- Quality: Auto-optimized
- Bitrate: Auto (10,000 Kbps)
- TheLoops automatically optimizes bitrate based on your content and connection
Turning upload speed into a bitrate
Your Bitrate is how much data you push to the platform every second, and it has to fit inside your upload — not your download, which is usually the big number your provider advertises. Run a speed test and read the upload figure.
Then leave headroom. This calculator targets 75% of your measured upload, which is why it is suggesting 10,000 Kbps: for this resolution and content type to stop being limited by your connection you would want around 14 Mbps of upload. Streaming at 100% of a measured link is the most common cause of Dropped Frames — the measurement was a best case, and a video call, a backup or a phone on the same wifi eats the difference.
- Measure at the time you actually stream. Evening upload on a shared line can be half the midday figure.
- Use a cable if you can. Wifi does not fail gracefully — it holds a stable rate and then loses a burst, which is exactly what a live encoder cannot recover from.
- Multistreaming multiplies this. Sending the same stream to three platforms from one machine needs three times the upload; sending it once to a service that fans it out does not.
CBR or VBR
Use CBR — constant bitrate — for anything live. VBR saves bandwidth by dropping the rate during quiet moments, which sounds sensible until the action returns and the rate jumps back up.
Twitch describes exactly what goes wrong: a route that was fine at the low rate may not absorb the spike, and the result is what they call broadcast starvation — buffering and dropped frames for every viewer, including the ones watching a lower quality. Kick does not offer the choice at all; it requires CBR, and on a Mac that means selecting the x264 encoder, since the hardware encoder there will not do it.
VBR is the right choice for a file you are going to upload later. It is the wrong choice for a socket held open to an ingest server.
Platform Bitrate Limits
Every figure here is the platform's own, checked against its documentation on 29 August 2026. Platform names link to the source.
| Platform | 1080p60 | Max Bitrate | Max resolution | Audio | Max stream length |
|---|---|---|---|---|---|
| YouTube | 12,000 Kbps | 51,000 Kbps | 2160p60 | 128 Kbps | none published |
| Twitch | 6,000 Kbps | 6,000 Kbps | 1080p60 | 96 Kbps | 48 hours |
| Kick | 1,000-8,000 Kbps | 8,000 Kbps | 1080p60 | 128 Kbps | none published |
| 3,000-6,000 Kbps | 6,000 Kbps | 1080p30 | 128 Kbps | 8 hours |
Kick and Facebook publish a single range rather than a figure per resolution, so those rows show the range. Twitch publishes nothing above 1080p60, and Facebook's one recommended setting is 1080p at 30fps. Audio is the recommended figure, not the ceiling — Twitch accepts up to 160 Kbps AAC but recommends 96 for compatibility.
Why a stream drops frames
Dropped Frames have two causes and they need opposite fixes. If your encoder cannot keep up, the problem is CPU or GPU. If the network cannot keep up, the problem is bitrate. Work through it in this order.
- Lower the bitrate first. Kick's own troubleshooting advice is to drop by 1,000 Kbps at a time until the stream is clean. It costs you less quality than you expect and it tells you immediately whether the network is the constraint.
- Then ease the preset. Twitch notes that x264 presets above Faster need a CPU with six or more cores. If yours has fewer, a slower preset is not buying quality, it is buying dropped frames. Move to veryfast, or to superfast on Kick's advice.
- Move the encode off the CPU. Twitch rates NVENC on Turing and later — RTX 20 series, GTX 1660 — as better than x264 Fast and about level with medium, while leaving the CPU free. On older Pascal and Kepler cards it lands nearer veryfast.
- Only then drop the resolution. A clean 720p stream beats a 1080p one that stutters, and viewers notice the stutter far more than the pixels.
What a round-the-clock stream runs into
Bitrate stops being the interesting question once a stream is meant to stay up for weeks. The platforms publish ceilings on how long a single broadcast may run, and they are shorter than people expect: Facebook ends a live video at 8 hours — 12 for some Premium partners — and its own guidance is to schedule a break, end the stream and restart immediately. Twitch caps a single broadcast at 48 hours. YouTube publishes no such ceiling.
So a channel that is live all day is not one long stream. It is a sequence of streams, and something has to notice the end of each one and start the next — through a reconnect, a dropped ingest, a platform-side cut at the hour limit. Doing that from a computer at home means the computer never sleeps and never updates.
TheLoops runs the encode in the cloud, restarts on its own when a platform or a connection drops the stream, and sends one upload to every destination you have connected.
Try TheLoops FreeFrequently Asked Questions
YouTube publishes a figure per resolution for H.264: 10 Mbps at 1080p30, 12 Mbps at 1080p60, 6 Mbps at 720p60 and 4 Mbps at 720p30, rising to 24 Mbps at 1440p60 and 35 Mbps at 4K60. These are considerably higher than the numbers most guides still quote. Cap whatever you choose at about 75% of your measured upload speed.
Buffering usually happens when your bitrate exceeds your stable upload speed. Use a bitrate that's 70-80% of your upload speed maximum. Also check for packet loss and ensure your encoder settings match your resolution. Lower bitrate with good settings often looks better than high bitrate with poor encoding.
720p or 1080p at 30fps is ideal for 24/7 streaming. It balances quality with bandwidth efficiency. Higher resolutions require more processing power and bandwidth, which can cause issues over extended periods. Most viewers can't distinguish higher resolutions on typical screens.
Not always. Bitrate has diminishing returns - beyond a certain point, viewers can't see the difference. A well-encoded 4,500 Kbps stream often looks better than a poorly-encoded 8,000 Kbps stream. Focus on matching bitrate to resolution and using good encoder settings (CBR, preset medium or slow).
CBR (Constant Bitrate) maintains steady bitrate, ideal for streaming as it's predictable for viewers. VBR (Variable Bitrate) adjusts based on content complexity, better for recordings. For live streaming, always use CBR to prevent buffering during complex scenes.
Twitch publishes 6,000 Kbps for 1080p60, 4,500 for 1080p30 and 720p60, and 3,000 for 720p30 — all CBR with a 2 second Keyframe Interval. It publishes no settings above 1080p60. Audio is AAC-LC, 96 Kbps recommended for compatibility and 160 Kbps maximum.
Take your measured upload speed in Mbps, multiply by 1,000 to get Kbps, then take about 75% of that. A 20 Mbps upload gives roughly 15,000 Kbps of usable headroom. Never target 100%: the measurement is a best case and anything else on the connection comes out of the same pipe.
Start at veryfast on x264. Twitch notes that presets slower than Faster need a CPU with six or more cores, so on a smaller machine a slower preset produces Dropped Frames rather than better video. Kick publishes veryfast with tune zerolatency for x264, and P6 Slower with Ultra Low Latency for NVENC. Streamlabs Desktop is built on OBS, so the same values apply in both.
Neither. Kick's documentation states it supports x264 / H.264 encoding only, requires CBR, and tops out at 1920x1080, 60fps and 8,000 Kbps. On a Mac you must choose the x264 encoder to get CBR at all.
Facebook ends a live video at 8 hours, or 12 for some Premium partners, and tells creators to restart immediately if they need longer. Twitch caps a single broadcast at 48 hours. YouTube publishes no limit. A channel that stays live around the clock therefore needs something that restarts the stream on its own rather than one very long broadcast.